<html><head><title>Pitch</title></head>
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<font face="Arial" size="2"><p align="center"><b><font size="4">Pitch()</font></b></p>
<p><b>Syntax</b></p><blockquote>
<font color="#006666"><b>Pitch</b></font>(ObjectID, Value, Mode)</blockquote>

</blockquote>
<b>Description</b><br><blockquote>

Pitch the specified object. 

</blockquote><p><b>Parameters</b></p><blockquote>
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<table width="90%" class="parameters">
<tr><td width="10%"><i>ObjectID</i></td>
<td width="90%"> 
The entity to pitch. It can be one of the following type: 
<pre><font face="Courier New, Courier, mono"size="2">  - Camera         : use <a href="../camera/cameraid.html">CameraID()</a> to get a valid ID.
  - Entity         : use <a href="../entity/entityid.html">EntityID()</a> to get a valid ID.
  - Light          : use <a href="../light/lightid.html">LightID()</a> to get a valid ID.
  - Mesh           : use <a href="../mesh/meshid.html">MeshID()</a> to get a valid ID.
  - Node           : use <a href="../node/nodeid.html">NodeID()</a> to get a valid ID.
  - ParticleEmitter: use <a href="../particle/particleemitterid.html">ParticleEmitterID()</a> to get a valid ID.
  - BillboardGroup : use <a href="../billboard/billboardgroupid.html">BillboardGroupID()</a> to get a valid ID.
  - Text3D         : use <a href="../text3d/text3did.html">Text3DID()</a> to get a valid ID.
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</td></tr>
<tr><td><i>Value</i></td>
<td> 
The pitch value (in degree). 

</td></tr>
<tr><td><i>Mode</i></td>
<td> 
The pitch mode. It can be one of the following values: 
<pre><font face="Courier New, Courier, mono"size="2">  <font color="#924B72">#PB_Local</font> : local pitch.
  <font color="#924B72">#PB_Parent</font>: pitch relative to the parent.
  <font color="#924B72">#PB_World</font> : pitch relative to the world.
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</blockquote><p><b>Return value</b></p><blockquote>
None.


</blockquote><p><b>See Also</b></p><blockquote>

<a href="roll.html">Roll()</a>, <a href="yaw.html">Yaw()</a> 

</Blockquote><p><b>Supported OS </b><Blockquote>All</Blockquote></p><center><- <a href=pickz.html>PickZ()</a> - <a href=index.html>Engine3D Index</a> - <a href=pointpick.html>PointPick()</a> ->

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